![]() ![]() They should have spent the last year making the classes while the community makes the maps, and if this were the case I bet the game would be about finished by now. Now don't get me wrong, I'm not saying that TWI is working too slow on the game it self, but rather they are not focusing all their efforts in the right areas of the game. ![]() I think there should be more than just one class equipped with weaponry sufficient enough to kill a single scrake, because what happens when 2, or 3, or even 4 scrakes show up? I'll tell you what happens, Everyone dies, because this is alpha no doubt about it, and I knew what I was buying into, but god damn is it taking a long time to develop classes. If you want to take the game a little bit more serious and learn all the little things about it as well as enjoying extensive teamplay.find a group of lads,add them on steam and have a go with them What it boils down to for me is the experience that makes you as the player happy,if you're ok with random fun blasting out alot of bullits and having a larf on public servers.keep normal/hard and to some degree sui and you know what all of these are perfectly fine because its a game and we want to have fun right People play this game and have different ideas of what they have fun with.some players derp around on normal/hard and think they are good and start populating sui or HoE servers just to get their backside handed to them as well as messing up the experience for "seasoned" players.some players take things more serious and start slow having surviveing a HoE server as their ultimate kick.and then theres the vets who know every nook and cranny about the game wanting a perfect experience and a well performed team effort. I can see your point about the ideal KF session being just join a random server on harder difficulties and everything falls into place and players know what to do with their perks.this isnt the case however and again,ideally, seasoned players to KF2 teach newer players tricks and the do's and dont's if you join a game with other players in it (in my books) you have a part to play and not just solo rambo your way through which more often than not ends in a wipe anyway. Thats what one core aspect of KF was at least the game i started playing in 2009.teamwork,you had to play together to be able to have one (or a few depending where and if you camp) guy pulling off tricks and combos. ![]()
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